At the edge of formality

Turkey Shoot

After Action Report

.5km East of Port City, Lorel
Rimward, Periphery
11:00 Local Time, 14 May, 3026

UPDATE: You earned 96 WP in salvage

NOTE: Remember, you only get half salvage or ransom.

Also, ransom is very common in this age, and denial of ransom (including mech) is considered barbaric. If you want you can deny ransom, but the rules of engagement change when they know it is you. Only pirates are known to do that, only because they will be killed on sight anyways. So choose to avoid it at your peril.
Rooster had the group on the other side of the city from the Spaceport. He had two lances with a lance of tanks at the Spaceport. He also had a lance of mechs at his base.

Being on the other side of the city put the group in the perfect place to watch a company of mechs drop on the planet.

Mech Value (MV) = Tonnage X 10 in SP.

Salvage Target Number (STN) is the target number to increase or decrease salvage yield using tech skills.

Ransom Target Number (RTN) is the target number to increase or decrease salvage yield using negation/social skills.

Of the 12 that dropped 3 mechs didn’t even land. Well they landed, just in such a way that destroys them.

12 mechs dropped:

1.Atlas AS7-D – 100 tons – Destroyed – 2% MV can be salvaged – Pilot killed – STN 6
2.STK-3F Stalker – 85 tons – Destroyed – 1% MV can be salvaged – Pilot killed – STN 6
3.ZEU-6S Zeus – 80 tons – Destroyed – 1% MV can be salvaged – Pilot killed – STN 6
4.ON1-VA Orion – 75 tons – Destroyed – 1% MV can be salvaged – Pilot ejected – STN 6
•2nd Lance
1.BLR-1G Battlemaster – 85 tons – Destroyed – 1% MV can be salvaged – Pilot ejected – STN 6
2.ARC-2R Archer – 70 tons – 40%/35% MV can be ransomed/salvaged – Pilot surrendered – RTN 7/STN 8
3.WHM-6R Warhammer – 70 tons – 40%/35% MV can be ransomed/salvaged – Pilot surrendered – RTN 7/STN 8
4.RFL-3N Rifleman – 60 tons – 40%/45% MV can be ransomed/salvaged – Pilot surrendered – RTN 7/STN 9
•3rd Lance
1.OTL-4D Ostol – 60 tons – 35% MV can be salvaged – Pilot killed – Head missing – STN 9
2.CRD-3R Crusader – 65 tons – 40%/25% can be ransomed/salvaged – Pilot surrendered – RTN 7/STN 10
3.CPLT-C1 Catapult – Retreated
4.GOL-1H Goliath – 80 tons – 40%/30% can be ransomed/salvaged – Pilot ejected – RTN 7/STN 9

NOTES to explain above

  • Destroyed Salvage use STN. MoS/MoF can increment/decrement by 2% up to 12% bonus/negative. All rounded up. Once goes below 0, nothing can be salvaged.
  • Ransom – Use RTN and MoS/MoF adjusts 5 up to 15/5% bonus/negative (yes this means you can only go down 5%). All rounded up. If you choose to not ransom, there can be negative social repercussions. If you choose to keep the mech you can purchase it for 100% MV adjusted by STN and MoS/Mof with an adjustment of 5% bonus/negative no cap. If you salvage, use STN and it is exactly the same as the negotiation rolls.

Comments

nerdknow

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.