At the edge of formality
Mass: 25 tons
Chassis: Coventry Metal Works
Power Plant: GM 150
Cruising Speed: 64 kph
Maximum Speed: 97 kph
Jump Jets: None
Jump Capacity: None
Armor: Lexington Limited
- 1 Shannon Six-shooter Missile Pack
- 1 Coventry 4-Tube Missile System
- 1 Defiance B3M Medium LaserManufacturer: Coventry Metal WorksPrimary Factory: Coventry
Communications System: TharHes Crystal Flower RG-2
Targeting and Tracking System: TharHes Star Shark
Looking to compete against the popular Wasp and Stinger designs, Coventry Metal Works (then known as Coventry Defense Conglomerate) designed and began producing the Commando, a slightly heavier scout that could easily handle any other reconnaissance units it may encounter or disrupt an ambush with its firepower. The Lyran Commonwealth was impressed and commissioned the Commando into service in 2486 for its exclusive use, employing whatever bureaucratic and diplomatic tools were needed to keep the design out of foreign powers’ hands.
The current Commando is much different than the original. The original was built around a large laser mounted in its right arm instead of the current missile rack, but the poorly cooled laser would break down the lubricants used in the ’Mech’s wrist and hand, leading to an obscenely high actuator replacement rate, sometimes after every test battle. Though the original model was officially replaced by the COM-2D, MechWarriors have periodically attempted
to recreate it to personally judge the effectiveness of the initial prototype.
A short-range brawler, the Commando mounts a fearsome punch for its size that can rock the largest assault ’Mech. This fi repower is achieved with pair of short-range missile packs with a total of ten tubes. Backed by an arm mounted medium laser, this armament was frightening when it was introduced and remains a substantial threat, particularly to other light ’Mechs. However, each launcher had only a single ton of ammunition and was unable
to draw from the other’s bin. In an extended battle, a Commando would often be left with just its medium laser after a few minutes of battle.
Other minor flaws have been recognized over the Commando’s centuries of service. Its four tons of armor only equal that of lighter ’Mechs. Though the protection matters little against other scouts, this can be a fatal flaw against a heavier opponent. Its lack of jump jets exacerbates the vulnerability, as in heavy terrain the Commando may have trouble escaping a large ’Mech. MechWarriors must be mindful that the Commando’s fi repower is not accompanied by equally heavy protection.
The Commando was a popular scout among Lyran forces even though it lacked the jump capability of other successful designs. Lyrans also found them useful in pairs as they could pin down enemy scouts of heavier weight and use their devastating fi repower to shred foes’ armor. Against the Draconis Combine’s Panther, however, the heavier machine’s superior weapons range and jump capability proved to be a good foil against these Commando hunter-killer groups.
The Lyrans are methodical in their deployment of the COM-3A variant, too. Though perennially popular with those units specializing in ambushes and hunting other light units, the COM-3A’s very limited ammunition left it handicapped in all but the quickest skirmishes. EDITOR’S NOTE: After the War of 3039, some Commandos were retrofitted back to their original configuration in anticipation of the then-revolutionary “freezer” heat sinks preventing the associated actuator failures.]
Lyrans take very few Commando variants seriously. The most common variant with any sort of official support is designated the 3A. The COM-3A replaces armor for a flamer and enlarges the arm-mounted short-range missile pack. Only a single ton of ammunition supplies the twin launchers.
Despite their mixed results in the past, the original 1D variant has maintained a regular, if low-profile, existence throughout the Commando’s history. With only three tons of armor and just the torso missile rack backing the large laser, the heat generated has made this design unpopular with many MechWarriors.
MechWarrior Victor Doth: A former 3E Banshee pilot in the Third Lyran Guards, Victor Doth was shot out of his machine during the withdrawal from Vega in the Fourth Succession War. Reassigned to a 3A Commando since it was the only ride available at the time, he had made his displeasure known at every opportunity for having been “turned into a Lyran infantryman with armor,” despite now having more fi repower and speed than he did with his Banshee. MechWarrior Doth made it a habit to take on assault ’Mechs in hopes of crippling them and capturing a new machine to pilot, believing that it would help when his unit would return to Vega, but he failed on every occasion. He lost his life in the War of 3039, fittingly enough, during the bitter fighting on Vega.