At the edge of formality
PHX-1 Phoenix Hawk
Mass: 45 tons
Chassis: Earthwerks PXH
Power Plant: GM 270
Cruising Speed: 64 kph
Maximum Speed: 97 kph
Jump Jets: Rawlings 45
Jump Capacity: 180 meters
Armor: Durallex Light
- 1 Harmon Large Laser
- 2 Harmon Medium Lasers
- 2 M100 Machine Guns
Manufacturer: Earthwerks Incorporated, Coventry Metal Works, Achernar BattleMechs, Gorton, Kingsley, and Thorpe Enterpises
Primary Factory: Keystone (Earthwerks),Coventry (CMW), New Avalon (Achernar), New Oslo (GKT)
Communications System: Neil 6000
Targeting and Tracking System: Octagon Tartrac System C
The Phoenix Hawk is a relic of the Star League era, produced during that time in great numbers. A staple of recon lances almost since its prototype, the basic PXH model has been in standard service of every House military since the fall of the Star League and is still produced (or being reintroduced) in almost every Successor State. It is almost considered the meterstick by which other BattleMechs are rated, and in reconnaissance circles, it is the meterstick.
Built around a strengthened Wasp chassis, the Phoenix
Hawk is designed to operate in concert with its lighter
cousins like the Wasp and Stinger. It follows the same basic
design philosophy, with similar weaponry and movement
profiles, and armor more suited to short actions than brawls. The Harmon large laser gives it the firepower to threaten other ’Mechs, supported by pairs of lighter lasers and machine guns. Massive Rawlings jump jets mounted behind the PXH’s shoulders give it an impressive 180-meter jump radius, almost unprecedented for a ’Mech of its mass. If the Phoenix Hawk has weaknesses, they are faults common to nearly all ’Mechs: not enough armor and heat sinks. Many PXHs have been lost by green MechWarriors who are too trusting in their armor or who allow their heat burden to climb too high. An experienced pilot who knows the ’Mech, however, is often deadly.
The Phoenix Hawk, in one incarnation or another, appears in almost every ’Mech unit in the Inner Sphere, although it is most common in the regiments of the Free Worlds League. It is no stranger, however, to the military’s of the Periphery or even pirate bands, a legacy of its long service life and longevity in battle.
With so many chasses in existence, variants are found everywhere, but several main configurations appear in the various Successor State militaries. House Davion’s PXH-1D removes the machine guns and their ammunition for another pair of heat sinks; House Kurita’s PXH-1K removes the jump jets to add armor and heat sinks, and replaces the machine guns with a small laser.
Tai-i David Kellam: Commander of a strike company in House Kurita’s Night Stalkers, Kellam (with his Phoenix Hawk “The Knife”) is a man strangely suited to command. He earned his position on his merits alone by being the MechWarrior in the Night Stalkers with the most kills. After the heavy fi ghting of the War of 3039 he was placed in charge of a company due to a lack of qualified officers. The Tai-i does not socialize with his men and barely speaks to them outside of combat. Rumors of his lethality have been confirmed; during the lull between the Fourth War and the Ronin War of 3034, Kellam killed three other officers in duels after being snubbed in the required social convocations of the DCMS. His tenacity in battle, however, soon excused his surly behavior.