At the edge of formality


After action report

Crater, Primary Moon of Lorel
19 May, 3026

Why the hell do we need to go to this moon? Why? What the hell is on this frigging rock that is worth anything?

Rooster is busy with the main force of pirates on Lorel. He has asked you to take care of a pirate force on the moon. He was frantic that you get up there and defend… whatever is up there.

Rooster lends you a Union Dropship to get there quickly. You load up 6 mechs and hope for the best.

As you landed on the moon you see what looks to be a structure off in the distance. You can see some dust being stirred up in the distance, that must be the pirates. They seem to be looking for this structure. You can tell by the way the dust is moving that they have a bead on the structure.

Well I guess it is time for you to get to work on this airless moon.


Place two random (no city) CBT mapsheets end-to-end. A building will be marked as the building with a huge mech door on it. This building will be within 6 hexes of the defender’s edge. It is a large mech door that leads into a mountain on the moon. The door cannot be fired on from farther than 12 hexes away. It has 30 HP, if it takes more than that much damage, the door is open enough for a Mech to go thru for 3 MP. The infantry can move thru the door for 2 MP, not jumping. They are equipped for forced entry.

Attacker: The Attacking force consists of 100% of the defenders forces. Accompanying them are 3 platoons of zero gravity jump infantry (10pt attack on MG ranges; MP 3/5(jumping)). They start on one edge. Attackers are all veteran rank.

Defender: The defenders force consists of up to 6 of the player’s BattleMech force. The Defender deploys within two hexes of the east edge of the maps.

Track Cost: 250 WP
Optional Bonuses (All Bonuses Cumulative)

They have what? (+100 WP): The attacker has 150% of the defender.

Jumping beans (+100 WP): The attacker has a total of 6 zero gravity jump infantry. (Added)

Showers? In a vacuum? (+50 WP): The rare meteor shower is going on at the time. (Added)

OBJECTIVES (All WP Rewards Cumulative)

Foiled by a locked door (250 WP) The door is not “blown” open. (Success)

I hate infantry (150 WP): The infantry cannot get thru the door. (Success)


Near Vacuum: Whenever a section is hit, on a result of 12, all the components in that section are non functional. When all the armor is stripped from the section, the components are considered non functioning. Damage works the same way. No ammo explosions occur when they are rendered non functional.

Half G: Rules apply. Increased speed is available, but there is damage.

Salvage: The players get 100% of salvage if both win conditions are met. (Met)

Mech Tons Salvage % STN Pilot Final % Total SP
Ostroc 60 65% 7 Killed 66% 396
Vindicator 45 75% 7 Captured 80% 360
Dragon 60 65% 7 Tried and executed 68% 408
Panther (PNT-9R) 35 45% 7 Captured 49% 171.5
Rifleman (RFL-3C) 60 80% 7 Captured 84% 504
Hermes-II (HER-2S) 40 85% 7 Captured 86% 344
Blackjack 45 0% - Retreated
  • STN (Salvage Target Name) MoS/MoF adds 1% per up to 5%.

You defended the old mining facility and you have even had time to investigate it before jetting for home. After securing the prisoners and the salvage, you jet for home hoping to help out in other areas. Losing the Zeus was not on the agenda, but some of the larger pieces made it back to be put into another mech.

While you were away, it seems the Steiners decided to step in and save the “workers” from the resort. They didn’t even ask for anything, just up and left after they were done. That pilot in the Spider was a piece of work. She was all over the battle field, never giving anyone a chance to hit her. She did all kind of things with her mech that most thought impossible. Most of the units are happy they didn’t have to fight her.

Captn Jack successfully captures the water facility. Seems that two apartments with a couple hundred civilians present got destroyed, killing all inside. With the fire fight going on, the emergency response was hindered, costing more lives.

The ringleader of the attack was Marcos Kink, and he was executed by Jordan Graham. It has hit all the news channels and is being highlighted in many otherworld feeds. Local heroes done good. Seems this kind of stuff really reverberates with people.

After all this clears and the Stieners get done apologizing they gave us a week. Rooster took the time to talk to Benford. They agreed to do lance on lance competition. One Stiener pilot was killed, and a couple of the mechs were destroyed. Rooster won. Benford leaves amicably, leaving a brand new Griffin.

Rooster is feeling generous and awards the Irregulars 100 sq miles of territory to be distributed as Jordan Graham sees fit.

Tom Jones is very happy with his Commando’s performance. He is using the battle ROM’s for a very inspirational advertisement.

A Salvage Truck and Crane have been ordered for 5 WP. It will be delivered in three shipments.

Contractor (son of Harrimen Armorments owner) is bothersome and suggesting to buying land near the space port.

150 XP.

Event Total Note
Past 500 WP
Current Track 300 WP
Past Track Salvage 96 WP Rounded up
Salvage Truck & Crane -5 WP
Repair & Reload Mechs -5 WP
Repair & Reload Mechs -4 WP Last game
New Total 882 WP

Updates to:

Turkey Shoot (Salvage Added)



I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.